Publications

2023

Goumopoulos, C., Skikos, G., Frounta M., Feasibility and Effects of Cognitive Training with the COGNIPLAT Game Platform in Elderly with Mild Cognitive Impairment: Pilot Randomized Controlled Trial. Games for Health Journal, 2023. https://doi.org/10.1089/g4h.2023.0029

2021

Goumopoulos, C., Skikos, G., Karapapas, C., Frounta M., Koumanakos, G., Applying Serious Games and Machine Learning for Cognitive Training and Screening: the COGNIPLAT Approach. 25th Pan-Hellenic Conf. on Informatics (PCI2021), 26 – 28 November 2021, Volos, Greece. ACM, New York, NY, USA, https://doi.org/10.1145/3503823.3503835

Karapapas, C., Goumopoulos, C. Mild Cognitive Impairment Detection Using Machine Learning Models Trained on Data Collected from Serious Games. Applied Sciences. 2021, 11, 8184. https://doi.org/10.3390/app11178184 

Goumopoulos, C., Skikos, G., Fakis, A. A Game Platform for the Cognitive Stimulation of Elderly with MCI. Proceedings of the 6th International Conference on Gamification and Serious Games, ISSN 2297-914X, pp. 43-46, Lausanne, Switzerland, 8-9 July, 2021.

Skikos G., Goumopoulos, C. A Tablet-based Game Tool for Cognition Training of Seniors with Mild Cognitive Impairment. Proceedings of the 26th International Conference on Database Systems for Advanced  Applications (Mobile Ubiquitous Systems and Technologies Workshop), Springer, LNCS vol. 12680, pp. 355-364, Taiwan, 11 – 14 April, 2021. https://doi.org/10.1007/978-3-030-73216-5_24

Goumopoulos, C. and Igoumenakis, I. Ontology-driven mental healthcare applications: A case study on cognitive rehabilitation with serious games. In: ICT4AWE 2020, M. Ziefle et al. (Eds.), Springer, CCIS 1387, pp. 114-140, 2021. https://doi.org/10.1007/978-3-030-70807-8_7

2020

Goumopoulos, C. and Igoumenakis, I. An Ontology Based Game Platform for Mild Cognitive Impairment Rehabilitation. Proceedings of the 6th International Conference on Information and Communication Technologies for Ageing Well and e-Health, SCITEPRESS, pp. 130-141, Online Streaming due to COVID-19 Pandemic, 3-5 May, 2020. https://doi.org/10.5220/0009793501300141

2019

Chartomatsidis, M., and Goumopoulos C. (2019). Development and evaluation of a motion-based exercise game for balance improvement. In: Information and Communication Technologies for Ageing Well and e-Health, Ziefle, M. and Maciaszek, L. (Eds.), Springer, pp. 119-141, 2020. https://doi.org/10.1007/978-3-030-52677-1_7

Chartomatsidis, M., and Goumopoulos, C. (2019). A Balance Training Game Tool for Seniors Using Microsoft Kinect and 3D Worlds. Proceedings of the 5th International Conference on Information and Communication Technologies for Ageing Well and e-Health, SCITEPRESS, ISBN: 978-989-758-368-1, pp. 135-145, Herakleio, Greece, 2-4 May, 2019. https://doi.org/10.5220/0007759001350145